Info on some of the enhancements
Spoilers for Silent Hill 2 are present in the content below.
The majority of content on this page is not required reading. Learn more about what many of the enhancement packages' customizable settings do for the game from the list below. Chances are, you will only ever need to adjust the windowed mode and resolution settings (see the Settings You'll Likely Adjust section directly below), and will never have to touch most of the other settings.
Typically, settings can be found by opening a fix package's .ini file with a text editor. It is recommended to use an editor such as Notepad++ to preserve the file's formatting. The locations for all the customizable settings mentioned below are located under their titles.
Runs the game in forced, borderless windowed mode. Adjust ResX = and ResY = to change the windowed game's resolution. Set ResX = and ResY = to 0 to inherently size the game to your display's native resolution.
It is recommended to play Silent Hill 2: Enhanced Edition using a 16:9 aspect ratio for the best experience.
Changes the resolution of your display to match/fit the ResX = and ResY = resolution of the windowed game. Requires EnableWndMode = 1. Disables WndModeBorder, if it was activated. If you set ResX = and ResY = to a size that your display does not support, FullscreenWndMode will deactivate and the game will run in normal windowed mode.
Adjusts the resolution of the game. Set ResX = and ResY = to 0 to inherently size the game to your display's native resolution. You can adjust these values if using EnableWndMode = 1 to change the size of your windowed game. It is recommended to play Silent Hill 2: Enhanced Edition using a 16:9 aspect ratio for the best experience.
If playing in fullscreen mode (EnableWndMode = 0), the values you set for ResX = and ResY = must be a resolution that's inherently supported by your display, otherwise the game will hang on launch. It is recommended to use ResX = 0 and ResY = 0 if playing in fullscreen mode.
It is strongly recommended to play the game in windowed mode, instead.
Enables window border. Requires EnableWndMode = 1. The game's vertical resolution must be 32 pixels or less than your display's vertical resolution for the border to appear. This is a safety measure to ensure the border doesn't get cropped/lost out of your display area.
Upon game launch, the SH2 Enhancements module will check for updates and, if available, will ask the user if they would like to update their files to receive new improvements and features for this module. Note: The SH2 Enhancements module can only update itself. This updater does not update any other enhancement package. You must manually download/update any other enhancement package, when updates for them are available. Refer to the changelog table to know when the latest version of any given package has been updated.
Adjusts the game's camera in certain areas to prevent the camera from clipping into the walls when using a standard widescreen aspect ratio.
Corrects color and level values for the Catacomb's meat cold rooms to resemble the PlayStation 2's version. Corrected/enhanced ps189.map and ps193.map files must be present in <path-to-game>\Silent Hill 2\sh2e\bg\ps\ for this fix to work.
Prevents the game from using wrong environmental and fog lighting values in the cemetery if you load back into this area from a save point.
Darkens the closet bars and moves the noise grain layer to be on top of the closet bar blur layer during the first-person segment of the apartment closet cutscene to match the PS2 version. Also adjusts the visuals during another camera cut to better light the scene.
Disables the low health indicator completely. This option is recommended only if you are using a controller with vibration enabled.
Hides the low health indicator during in-game cutscenes. Use with FastTransitions = 1 for best results.
Increases the speed of all fade-out/fade-in transitions. Examples include going between rooms, opening/closing the inventory screen, examining memo/riddle images, and saving.
Enabling this fix sets 2D images to their original full screen aspect ratio when playing in widescreen. Disabling this fix stretches the images to fill the screen. This affects all 2D images such as the main menu, save screen, memo/riddle screens, subtitles, and inventory screen.
Prevents the player from bringing up the PC pause menu during a fade-in, which would otherwise use the wrong screen grab of the game for the pause menu background image. Use with FastTransitions = 1 for best results.
Fixes an issue on Nvidia graphics cards where chunks of the wall would disappear if the camera got to close to the geometry when using a standard widescreen aspect ratio.
FMVs will display properly when using a widescreen aspect ratio. (The pillarboxes (black bars on the side) are part of the widescreen videos.)
Zooms in on the FMV Enhancement Pack videos to reduce or remove the pillarboxes on typical widescreen aspect ratios. Pillarboxing may still be present, depending on your aspect ratio.
Adjusts the fog-of-war boundaries for specific areas to fix visual errors.
Controls the game's framerate limit. It is strongly recommended to keep the game running at 30 FPS.
Zooms in and crops the letterboxing on 2D full screen images. Pillarboxing may still be present, depending on your aspect ratio. This only affects the memo/riddle 2D images. Must be used with Fix2D = 1.
Found in .\sh2e\bg\*\*.map and .\sh2e\bg2\*\*.map - Cannot be modified
Numerous fixes applied to specific .map (room) files that include adjusting UV/texture positioning, correcting 3D vertex normal data, touching up 2D imagery, improving the levels/color balance of a room, and more.
Correctly syncs Red Pyramid Thing's attack animation to the rest of the cutscene that plays out during the Hospital elevator chase.
Increases the front draw distance in certain areas to hide the environment loading in.
Adjusts the noise filter's resolution. Set to any value between 128 - 4096 to adjust the resolution. The larger the value, the smaller the noise grain will be. Set to any value within this range to remove the widescreen stretching on the filter. Set to 512 to use the game's default noise filter size.
Fixes an issue where some light sources would not properly brighten and darken James.
Enables the Fog Fix which makes the game's fog closer resemble the PlayStation 2's version which is considered the best.
Hides a piston behind the wall that would otherwise be seen when Angela opens the door in the Labyrinth during a cutscene.
Adjusts flashlight's brightness to resemble the PS2 version by reducing the flashlight's intensity for environments, but keeping enemies and NPCs bright. Also corrects flashlight levels for Woodside Apartment Room 205 (the flashlight and mannequin room), along with a handful of other specialized rooms.
Adjusts the noise filter's opacity and grain spacing to resemble the PlayStation 2's version. Use with IncreaseNoiseEffectRes = 512 for best results.
Cutscenes will be zoomed in to match their original 4:3 horizontal compositions when playing in widescreen. This will hide "frozen" character models that have been loaded in, right outside the 4:3 boundaries, ready and waiting to enter the scene.
ReShade filters to make the game closely resemble the PCSX2 (PS2 emulator) version when the PCSX2 version is played in software mode at around 4x its native internal resolution. Minor adjustments to color balance, levels, and the use of anti-aliasing achieve this effect.
Fixes an issue with James' character model being placed erratically into the rowboat if you previously entered the rowboat then load an earlier save point to enter the rowboat again.
Limits the game to one CPU core to prevent sound looping bugs. Set SingleCoreAffinity = to a value of 1 or higher to change core used. (1 = CPU 0, 2 = CPU 1, etc.) If the value is set to a number that is greater than the available cores on your computer, it will default to using CPU 0.
Prevents both a crash when Steam controller configuration is used or when going to the game's Options menu while using other types of gamepads.
Improves the grammar, punctuation, and sentence structures for the game's English text and subtitles. Adjusts text for various language files for broader compatibility between both the North American and European PC releases of the game.
Unlocks the ability to select Japanese for the game's text/subtitles. It is recommended to keep this disabled for now, as not all Japanese characters are currently supported.
Restores all language options (English, French, German, Italian, and Spanish) as selectable choices and uses the exe_str.txt file to create language-specific pause menu text for the North American executable of the game. exe_str.txt must be present in <path-to-game>\Silent Hill 2\sh2e\text\ for this fix to work.
Uses custom font files to produce high-resolution text in-game. Compatible with all preset language files (English, French, German, Italian, and Spanish) in the game. fontwdata.bin and font000.tga files must be present in <path-to-game>\Silent Hill 2\sh2e\font\ for this fix to work.
Used for custom/modified game files so as not to overwrite native files. Silent Hill 2 PC will read and use files in the <path-to-game>\Silent Hill 2\sh2e\ folder rather than the <path-to-game>\Silent Hill 2\data\ folder, whenever possible. The file paths and filenames within the sh2e folder must be identical to the data folder.